Everything LUX does

Pick the seat you sit in — or browse the whole catalogue. Everything here is live today.

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The dispatch console

A dispatcher sees every active call, every unit and the live map on one configurable screen. It is the seat everybody on your server wants.

The whole LUX dispatch console
The dispatch consoleQueue, units, map and radio together on one screen.
Issue a BOLOStraight from the console, over the live map.
Every incident, one boardPending, active and closed calls, searchable.
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Live call queue

At-a-glance priority, status tabs (active / pending / all) and instant counts. Create a call straight from the queue header.

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Unit overview

Every unit's callsign, current status and assignment, colour-coded with status codes you define yourself.

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Cross-selection

Click a call to instantly highlight the units assigned to it — and the reverse — with connecting lines drawn on the map.

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Drag-and-drop assignment

Drop a unit onto a call to assign it. The unit gets routed and every screen follows.

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Fully adjustable layout

Resize, reorder and swap panels, then save your favourite arrangements as presets. Nothing resets on refresh.

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Global search

One box finds any person, vehicle, incident, warrant or BOLO and opens it in a floating panel you can pin, move and keep open while you work.

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Pop the radio out

On a multi-monitor setup, move the radio panel to a second screen — and hand it back whenever you like.

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Jurisdiction filters

Split the workload across several dispatchers by filtering the call queue and unit panel to your own area or department.

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Server controls on duty

A dispatcher can switch the witness system, civilian 311 intake and live 911/311 routing on or off, live, without touching admin settings.

The payoff: one dispatcher can keep total situational awareness over a busy server without losing track of who is where.

Live map & GPS

A live, interactive map of the world built into dispatch and every responder terminal — and wired straight into the mini-map in-game.

In-game GPS routingThe route and the nearest postal, drawn on the mini-map.
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Real-time unit positions

Drawn and colour-coded by status, updating the moment a unit moves on the FiveM server. No polling, no refresh.

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Call markers with connecting lines

Every call gets a marker, with lines drawn to the units assigned to it.

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Automatic in-game routing

Assign a unit and a GPS route draws straight to the scene on their in-game mini-map — for every crew member — then clears on arrival or detach.

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Postal-code aware

Locations resolve to the nearest postal so everyone on the radio says the same thing about where. Upload your own postal list to replace the built-in set everywhere at once.

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Map styles & fly-to

Satellite or roadmap, and a smooth fly-to focus on any call or unit with a double-click.

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Your map

Switch on extra areas — Roxwood County ships ready to go, in satellite and roadmap — and custom territory appears on every CAD surface.

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Road status

Closures, roadworks, accidents and hazards drawn along the road and coloured by how serious they are — in the CAD and on the in-game minimap.

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Highway signs on the map

See the matrix signs and lane signals along the highway on the live map. Requires the third-party FS-HighwaySigns resource on your server.

Calls, 911 & 311

From the first ring to case closed — including the calls that come in by voice, from inside the game.

Creating a callPriority, type, location and reporting party in one form.
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Flexible call intake

Title, priority, type, location, weapons-involved and reporting-party details, all on one screen.

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In-game 911 by voice

A citizen reaches dispatch by voice with push-to-talk both ways. When no dispatcher is online, the caller files the report themselves through an in-game form — and it still lands in the queue.

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311 for non-emergencies

A separate, lower-priority line so the 911 queue stays clean.

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Caller context

The dispatcher sees who is calling and from where, and can turn a live call into a logged incident with one click while still on the line.

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Automatic activity log

Every change to a call writes itself to that call's own timeline — status, priority, assignments, re-typing — alongside the notes units add by hand. Nobody has to remember who changed what.

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Incident type catalogue

Load a ready-made catalogue of call types, each routed to the right service and drawn with its own map icon — or build your own list.

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Search every call ever made

One search bar on every incident screen reaches open and closed calls, not just what's currently loaded.

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Inquiries

Ask the public about an incident. Civilians answer anonymously from their portal, and the answers come in live on the call.

Pursuits

Turn a chase into coordinated roleplay instead of eleven people shouting street names over each other.

A pursuit running on the dispatch map with backup units routed to the primary
A pursuit in progressBackup units routed straight to the primary.
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Start with one click

Open a pursuit from any active call and name a primary unit.

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Backups get a live route

Every unit that joins gets a route to the primary on their in-game mini-map, redrawn every second as the chase moves.

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Switch primary mid-chase

One click, and every backup re-routes automatically.

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PIT & spike timers

Plus a "hold radio traffic" tone that keeps the channel disciplined while it matters.

Panic alarms (10-99)

Officer safety, built in — and impossible to hit by accident.

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A panic button in use — the red banner and the priority alert on dispatch.
10-99 panic alarmThe alert hits every screen at once.
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Hold to trigger

In every responder's toolbar, held rather than tapped, so a stray click never sends the whole server running.

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Instant community-wide alert

Every on-duty unit gets a red banner. Dispatch gets a priority alert with sound.

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One-tap reroute

Nearby units respond immediately, and a panic incident is added to the queue automatically.

Police MDT

A dedicated mobile data terminal for officers — from the moment you go on duty to the moment you clear.

The LEO MDT database search — a person's vehicles, warrants, citations and reports in one view
LEO database searchVehicles, warrants, citations and reports in one view.
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Go on duty

Pick a callsign, your department or agency and a special unit type. Your status and a 10-99 panic button stay one click away.

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Create and manage calls in the field

Self-initiate activity, attach yourself to incidents, manage your active call and detach when you're clear.

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Rich incident detail

Suspects, vehicles, linked incidents, weapons-involved flags, callback numbers and reporting party — all in one place.

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Instant suspect context

Pull a person's reports, licenses and vehicles in a single click while you're still working the scene.

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BOLO straight from an incident

Pre-filled with the vehicle and location, reaching every officer and every in-game plate scanner immediately.

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My Reports

Drafts and completed reports scoped to you, so unfinished paperwork is one click away instead of lost in a community-wide list.

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Live fleet overview

See who's on duty across every agency before you ask for backup over the air.

SAFR terminal

Built for the ones who run toward it. Every tool you need on scene, and nothing in the way.

The SAFR terminal
The SAFR terminalFire and EMS work their calls from their own screen.
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Station Mode

Sign on at your station instead of typing a callsign. Join a truck in quarters or deploy a new one, and the apparatus becomes the callsign. Dispatch tones out ENGINE 3, and whoever is free on its crew rolls.

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Station tone-outs

A call reaches the station as a spoken alert, so the crew in quarters knows which truck goes and where before anyone reads a screen.

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Patient lookup

Blood type, allergies, conditions and code status (DNR / organ donor) on scene — filled in by the civilian themselves, no staff data entry.

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Unit inventory

Track equipment and supplies with low-stock warnings and restock logging — per apparatus in Station Mode, or as one shared stock for the community.

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Hospital status board

See which hospitals are accepting, limited or on divert — and route to one with a single click.

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Hydrants on the map

A hydrant layer on the live map, centred on your own position, for planning the scene before you arrive.

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Protocols & hazmat

One searchable library of fire and medical procedures and UN-number hazmat references, so a crew can look something up mid-scene instead of guessing.

ALPR & plate scanning

Every plate that passes gets read, checked, and flagged before you've finished the turn.

Plate reader, in-gameA patrol car at night with the ALPR running.
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Passive in-game scanning

Plates around a patrol vehicle are checked continuously against BOLOs, stolen-vehicle flags and owner warrants.

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Manual plate lookup

For the plate in front of you, right now.

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Hits alert the officer

An on-screen card and an alarm tone — and the hit is recorded so dispatch sees it too.

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Per-event control

Every officer decides which hit types pop a card and which ones make a sound.

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Fed straight from the CAD

Flag a vehicle or file a BOLO with a plate and scanners pick it up immediately. Cancel it and it drops out just as fast.

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Works with Wolfknight ALPR

Out-of-the-box integration with Wolfknight's popular ALPR script — scan a plate and the CAD hit lands straight on your screen.

Traffic stops

A clean, immersive in-game traffic-stop flow that dispatch can see the second it starts.

Starting a traffic stopPick the vehicle from the cars nearest you.
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Pick from the cars around you

An officer starts a stop in-game and selects the vehicle from the nearest cars, with no plate typing.

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A live incident, instantly

Created and linked to the officer, filled with the vehicle, location and postal — and it flashes in the dispatch queue so everyone sees it.

Automated witness reports

Someone sees it. Now dispatch hears about it too.

visibility

Bystanders notice events

Explosions, gunfire, shootings and fires get anonymously tipped to the authorities, generating live incidents in the CAD.

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Tunable realism

Each community decides which events are reported, how likely a tip is, and how time of day and location affect the odds.

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Smart, fair targeting

Reports route to the right service — police, SAFR, dispatch, even a civilian business.

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Off by default, fully opt-in

Owners turn it on when they want that ambient pressure, and a dispatcher on duty can flip it live.

The payoff: a living, reactive city where crime draws a response on its own.

Bodycam feeds

Live responder camera feeds, straight into the dispatch console.

The bodycam video wallSeveral live feeds side by side for dispatch.
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A video wall for dispatch

Watch on-duty units' cameras side by side, and click a unit to bring its feed to the front.

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Pop a feed out

Into its own floating panel, at full quality.

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Camera previews on the map

So a feed always has a location attached to it.

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Only what's on screen is streamed

A player's camera costs nothing while nobody is watching it.

In-game CAD tablet

The full CAD, inside the game.

The in-game tabletAn officer on the warrant registry, without leaving the game.
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One command or keybind

Open the exact same CAD on an in-game tablet with /cad or the Open CAD keybind, without leaving the world. Don't open LUX in an in-game browser: it won't work properly and will cause performance issues.

login

Seamless sign-in

No separate login — you're dropped straight into your community.

bookmark

Remembers where you left off

Within a session, reopening the tablet returns you to the right screen.

fit_screen

Scales to any screen

The whole interface reflows from a small in-game tablet to a 4K second monitor, portrait or landscape, with no separate mobile build.

LUX Radio

A professional voice-radio layer that ties the whole operation together — no third-party voice stack.

The radio panel with a unit keyed up
The radio panelChannels open and a unit keyed up.
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Browser and in-game

Dispatchers run it on screen; officers and SAFR crews use it inside the game. Same channels, same live state.

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Channels you control

Department or open channels with their own colours and access rules, and a simple board for organising units across them.

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Push-to-talk & scanner mode

A rebindable key, plus scanner mode so dispatch can monitor several channels at once.

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See who's talking

The speaking unit lights up across the dispatch screens and on the call they're assigned to, so radio traffic always has context.

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Per-channel and per-person volume

And mute, so a busy dispatcher hears exactly what they need and nothing else.

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Radio tones

Upload your own dispatch tones and play them to channels, one-shot or on repeat.

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Authentic radio sound

Optional voice effects and push-to-talk beeps give it the feel of real comms.

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Civilian-service channels

When a business goes on duty, it gets its own shared channel automatically.

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Radio replay

The last 50 transmissions on your channels stay one click away, so nobody has to say it twice.

Phone system & directory

Real phone calls between the people in your world — no separate phone interface to learn.

dialpad

A number per character

Either generated by LUX or synced from the phone resource your server already runs.

contacts

Phone directory

A yellow pages: staff and civilians look up a number and call straight from the CAD. Characters can hide their own number.

call

Voice calls on the same stack as 911

An incoming call arrives as an in-game ring you accept or decline, with push-to-talk while you talk.

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Dispatchers can call a player directly

Straight from the directory, without leaving the console.

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Works with your existing phone

Run LUX's own phone system, or point it at LB Phone or NPWD and let that system own the numbers while LUX handles 911/311 dial-in.

Direct messaging

Text comms for when the radio is busy — or being held for a pursuit.

Police units using direct messages in the MDT
Direct messagesUnits talking one-to-one or in groups inside the MDT.
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Unit-to-unit chat

A fallback whenever the radio is held during an incident.

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Four conversation types, one flow

Message all active units, a whole department, a chosen group, or one unit one-on-one.

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Unit-oriented

A multi-crew unit receives and replies together under its callsign.

notifications

On screen and in-game

With notifications that reach you on duty even when the in-game tablet is closed.

Records, reports & warrants

One living database for your community. Officers write it, citizens can read their side of it.

An arrest report being written, with penal charges attached
Writing an arrest reportPenal charges attached as you write.
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People, vehicles & licenses

Look up any citizen, their registered vehicles, licenses and outstanding warrants in seconds.

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Full dossiers

Open a person's complete record, including warrant history and flagged incidents.

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Report writing

Draft / publish workflow, evidence-photo uploads and charges from your own penal code.

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Warrant register

Issue, serve and recall warrants community-wide; a person's status updates automatically as warrants change.

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Configurable penal code

Load a standard pack of 140+ offences or import your own, with fines, jail terms and classifications.

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Judicial file per citizen

Arrest reports, citations, written warnings, investigations and warrants land in the citizen's own file, presented as real paper documents stacked by month. A player can read exactly what was filed against them.

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Case files

Hold an investigation together across calls: the reports, the people named in them, evidence photos and a running narrative. For LEO and SAFR.

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Report types per department

Decide per department which reports it may read or write, from arrests and citations to patient care reports — with injury charts and traffic sketches where the report needs them.

Civilian portal

Where the citizens of your world live. The protagonist, not the paperwork on an officer's desk.

Editing a characterThe State ID card updates live as you type.
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Multiple characters per player

Each with their own identity, vehicles, licenses and medical profile. Create, edit, archive and mark deceased, with avatar uploads.

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Vehicle registration

Including insurance details, with a one-click "register the car I'm sitting in" both in the browser and in-game.

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Licenses players manage themselves

A deliberate roleplay choice: the paperwork belongs to the person it describes.

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Medical ID

Blood type, allergies, conditions, organ-donor and DNR status that EMS can read on scene.

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State-ID-driven character creation

Filling in your character is filling in the official ID card, with a live preview of the document as you type.

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In-game passport photo

Take your character's photo in-game — they even pose for it — or upload one yourself.

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Report an incident as a civilian

Straight into the CAD, whether or not a dispatcher is online.

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Anti-doxxing by design

Character fields deliberately refuse browser autofill, so a streamer filling in a fictional identity never leaks their real one on stream.

Documents & ID

Licences, registrations, and permits your character actually carries.

State ID during a stopA civilian's ID on the officer's screen, in-game.
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A document wallet per character

State ID, medical ID and every licence, drawn as real, styled cards rather than a list of rows.

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Forged papers

A character can add a fake document alongside the genuine ones, pre-filled from their real details. Only the owner sees it is fake.

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Show your papers in-game

Present a document to a nearby officer with a command, and it appears on their screen exactly as it looks in the wallet.

verified

Officers check against the CAD

An ID is a claim, not a verification. The officer looks the person up in the CAD — so a forgery can be caught, or missed, as roleplay rather than as a game mechanic.

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Owner-designed templates

Communities restyle the documents their state issues. Every card renders US or EU dates, per device.

Civilian services

Civilian businesses your community builds itself, from a few ready-made templates or from scratch.

The community newspaper, read on the in-game tablet
The community newspaperRead on the in-game tablet.
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On-duty presence

Tow, taxi, mechanic, lawyer, news — and your own custom services — clock on and become visible to those who need them.

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Live request board

Citizens see which services are online and request help; the request goes to every on-duty provider, and the first to accept claims the job.

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Job workflow on a map

Providers pin pickup and destination locations and work jobs accept → in progress → complete.

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Staff can request services too

Straight from their own terminals, mid-scene.

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Tow & impound

A connected impound flow with an impound lot and owner self-release.

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Lawyers

Consent-based, privacy-scoped access to a client's legal file.

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Community newspaper

News agents publish a live, public paper under a chosen byline; readers mark stories "interesting", which keeps the best ones in print longer. Identity stays private.

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Privacy by design

The real identities behind a service are never exposed publicly.

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Build your own services

Admins assemble custom services from modular building blocks, each with a workflow tailored to it — no coding required.

For community owners

Everything needed to run LUX CAD as your own — and none of it requires opening a config file.

The whole admin side, at length: how the community is set up, run and moderated.

Configuring civilian servicesAll set up from the admin dashboard.
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Request access in Discord

Ask for LUX in our Discord and our team sets up your community. We grant access by hand, so every new community gets a proper start.

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Role mapping

Map your existing Discord roles to CAD departments, so access follows the roles you already use. Lose the role, lose access — nothing to revoke by hand.

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Your key and CAD package

Request LUX in Discord, and once your network is open you download a single ready-to-install package for your game server from the admin dashboard, with your key already built in. The FiveM resources are free and never something you pay for.

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A development environment, included

Every network comes with a development environment beside the live one, on the same Discord server — try a new penal code, department or map without your community watching.

tune

Deep configuration

Status codes, incident types, penal code, hospitals, pursuit timers, radio channels, dispatch tones, alert sounds, document templates and civilian-service settings — all yours to tune, live.

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Your own postal codes

Upload your community's postal list and it replaces the built-in set everywhere at once: map labels, call intake, GPS routes, panic, pursuits, traffic stops and the in-game screens.

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Custom agencies and special units

Build the departments, sub-departments and unit types your server actually has.

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Delegated admins

Hand admin rights to trusted staff through a Discord role instead of sharing the owner account.

api

Developer API

A documented REST API on your own community key at api.lux-cad.com, rate-limited per community, so your scripts and integrations can read live CAD data.

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Help centre

A written handbook for every role — dispatch, LEO, SAFR, the civilian portal and every admin setting — right here on the site.

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Fully isolated

Your data, staff and settings are entirely your own. One community can never read another's.

move_down

Moving from another CAD

Already running a different CAD? We support bringing your existing community data over to LUX.

Polish & quality of life

The small things that make it feel like one product instead of many.

Stream Deck pluginStatus, radio and panic keys on an Elgato deck.
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Grouped units

Two or more responders ride as one unit under a shared callsign, with status, assignments and map markers staying in sync — and can split back out at any time.

settings

Personal settings

Per-sound mute and volume, which ALPR alerts you want, your date format. Saved per device and mirrored in-game.

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Stream Deck plugin

Set your status, work the radio and trigger panic from an Elgato deck, with keys that follow your live status and deck-wide animations for pursuits, BOLOs and new calls.

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Automatic emotes

Your character actually picks up a tablet, holds a radio, takes a call and poses for their ID photo, driven by what you're doing in the CAD.

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Community sounds

Owners upload their own dispatch tones and alert sounds, used throughout.

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Synchronised clock

Every screen shows the same server time in your community's timezone.

how_to_reg

One duty session

You can only be on duty as one unit at a time, enforced by the system, so the unit list never drifts out of sync with reality.

Quick user guide

Civilian setup, from microphone to first radio call.

Eleven short steps to get a new player ready: the Windows mic, signing in, keybinds, your first character, phone number, vehicle, documents, going on duty with a service and the radio. Hand it to new members before their first session.

PDF · 11 steps · about 15 minutes · Full detail lives in the online handbook

Ready for your community.

14 days free, the whole product. Sign in with Discord and takes it from there with our team.